When I first bought and played the game it looked terrible, with really low-res textures and very basic weapon models, but that turned out to be a software issue that could easily be fixed by adding a few lines to the config file. ![]() Out of the box, though, Quake 4 may have some issues displaying the correct models and textures on modern computers. Playing the game now, it still looks excellent, with detailed 3D models, atmospheric lighting, and decent textures. In fact: Quake 4 uses the id Tech 4 engine that was developed for Doom 3 and has a similar look and feel to that game. Overall, Quake 4 feels like an even more gory Starship Troopers, mixed with some War of the Worlds, and some Doom 3. These are not only a diversion, but they’re also quite challenging. There are occasional sequences that require you drive a tank, or Mech, or take control of a gun turret, which break-up the on-foot action. In total there are twelve different weapons to find and use in Quake 4. Weapons are rationed-out to you as you progress, but you start with just a pistol, graduating up to a shotgun, a machine gun, a grenade launcher, a nailgun, a rocket launcher, and so on. Kane goes from battle to battle, with the help of his team mates, killing Strogg and exploring a variety of installations on combat missions. You play a Marine Corporal, called Matthew Kane, who is fighting with the elite Rhino Squad in the middle of a full-scale war. Actually, the majority of development on Quake 4 was actually done by Wisconsin-based Raven Software, with id Software supervising.Īs far as the storyline goes, Quake 4 is a sequel to Quake II and takes place on the alien planet of Stroggos – home of the enemy in Quake II, The Strogg. It's okay but nothing special.For the fourth instalment in the Quake series id Software returned its emphasis back to the single-player story-driven mode of the first two Quake games. All-in-all it was a pretty average, generic military shooter campaign set in the Quake 2 world with Doom 3's engine. It looked and played a certain way just because they reused the engine, not necessarily because that style fit in with the style of Quake II. And like I said, it felt far too similar to Doom 3. Quake 4 feels like the Quake 2 sequel nobody really needed or asked for, particularly when it already had 2 expansions. I still think the graphics look incredibly good, even now that they're quite old. The horror experience is also extremely well done, which made Doom 3 a very memorable FPS for me. I know these days classic arcadey action is more popular again, but for 2004 Doom 3 gave the same level of immersion in a real world that the original Doom gave in 1993. The UAC really comes alive as a lived-in, real scientific facility in a future you could imagine might actually happen (without the demons at least). The immersion factor really goes to a whole another level, not just visually, but also in the gameplay (reading emails, audio logs). Doom 3 was pretty revolutionary with the bumpmapping/specular lighting. ![]() When I first played Quake 4, I thought it was a paid mod for Doom 3, it's that similar. While I like the design of the new enemies and the redesign of the returning ones, I do miss the original Enforcer - I do not care for its Pinky-like replacement - and I am not a big fan of the Space Marines' new look either.ĭefinitely Doom 3. The game does become more enjoyable once you get stroggified, thanks to the faster movement speed and increased health, but unfortunately that happens rather late in the game. the vehicle segments) and the whole experience feels less like a proper Quake II sequel and more like a Doom 3 total conversion. Quake IV has a much better arsenal and the bestiary feels more rounded, but it introduces hard-hitting enemies too early (when you are still slow and fragile), the AI squadmates are a bit annoying (especially when they need to be protected), many of the levels are intensely forgettable or downright boring (e.g. the slog that is Alpha Labs), too many redundant enemies and an unbalanced arsenal, it is a more enjoyable and consistent experience than Quake IV. Although the game has some pacing issues (e.g.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |